Avorion weapon types. lua is extended to add a new generator function for the new turret type and some specifics. Avorion weapon types

 
lua is extended to add a new generator function for the new turret type and some specificsAvorion weapon types  - long (est) range

Movie TV-Show Video Game Military. e. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. All Discussions. I wasn’t expecting myself to be this bad, though. Class: Interceptor. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Also turrets cannot be destroyed, they only 'break off' when the block under it breaks. Some subsystems can come in different material variations and every subsystem type can occur in all the different rarities, except for Artifacts. So, researching is a key part of progressing in Avorion, and you should always do it when you get a chance. This is my opinion, I’m sure different people have valid reasons to question this so please take this with a grain of salt as it’s just meant to be a quick reference for new players. 0. 1. The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. When lined up right you can punch a hole straight through an asteroid, all except the biggest. For this reason, the diversity of the loot is much greater, but the possibility of too much loot for a vehicle exists. Trinium stats. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. ago. 5 Xanion; 3. The resource type of the turret depends on the position in the galaxy. The increased tech level is what matters the most. There will be a trading system where you can haul cargo, smuggle or raid other freighters. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Package repository is hosted on github. Building allows the player to create or customize owned ships using blocks of different materials and equipment such as weapons and subsystems such as shields. There's not really any sure fire way of knowing, even seeing their firepower rating isn't a good guide. Open the Hunter’s Notes > Weapon Controls menu and read about each weapon. 158m hull and 98m shield seem to be maximum, with. Charge Blade (チャージアックス chyaaji akkusu, "charge axe") is a weapon category in Monster Hunter World (MHW). Recent Reviews:Incorporate several principles that bring max weapons on target. [*]Have weapon modules be responsible for boosting stats and adding properties for examp. pard. This guide will give some basic input about the two best ways to obtain very powerful turrets. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. As with. Future Shrine Of Depths. Modules are random drops just like weapons. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. If I look at the weapon attributes, I get damage of 5. Extra cost multipliers based weapon range, damage type etc and possibly burst DPS So, I love space and love space games, I have played a huge amount of space related games. (Weapon Engineering Station) < > 2 Comments The_Forge_Master Jun 7 @ 3:51pm Tracking button doesn't work. 1. The radius is usually 10-50km Rate of fire is so so. I am guessing it's starting to get annoying :) you once said this Right now, I do not have plans to make fully customizable weapons, in terms of stats. As such, result Cargo. These damage mechanics were already in the game, but now we are explicitly highlighting them for better clarity. Elden Ring features 308 Weapons from new categories as well as some returning ones from previous Souls games. In the beginning, you have to mine some iron with your drone. Astasia Feb 6, 2017 @ 8:38pm. Enkundae • 2 yr. The reasons behind this mod are threefolded: 1) Server admins might want to have such OP wepons. Both turrets and modules can be researched, as long as you have a minimum of 3. In order to add some more transparency, we added a tech level for each weapon. Materials. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. 3. ) Warpgates now have a compass directional icon to indicate which direction on the galactic map they will send you. ago. But the auto generated weapon combinations seem not to be that constistent or need a bit of a rework. 💬Discord: 💲 Patreon: 💲 Paypal. I'm curious if this is a viable idea for super late endgame. They're more effective against shields, in general. Each XSTN-K gives a specific and unique buff that is related to the method of obtainment. It's weak and worthless. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. TracKtor. C-Tier: Bow, Musket, Rapier. Includes weapon types, torpedo types, and offensive system upgrades. 31. Have available to spend on fighter stats. They are far too short ranged for combat, so they're mostly point defense guns. Information on different ships. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. Diplomacy. 1 on the Avorion-Forum. Damage type physical. 11 votes, 16 comments. Glamdring: a sword wielded by the wizard Gandalf in J. ago. Bonuses: +10% Eff, Nothing, Nothing. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. -Small block penetration and explosion range - Low continuous shot - Low Time Until DepletedWeapon Tiers. ) Repeat step 3 for armour edges and armour corners. In my opinion they are "good enough" for this type of game and they fit the voxel/block structure well enough. Pages in category "Weapons" The following 3 pages are in this category, out of 3 total. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. These upgrades are typically rewards for major quests or boss fights, and are used as extremely powerful upgrades, and to open up the portal to enter The Core. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. -The weapon and turret generator Lua file has changed in version 0. There may be a problem with the old weapon Mod (I'm fixing it. 1 - lowered ancient blueprint multiplier to 20 Version 1. Trinium - Blue. 5 ogonite and 8$. It is the most basic. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. Rarity: Rare. Dear koonschi: No doubt you have seen the ENDLESS request and suggestions for weapons and block based weapons. The Dagger of Kronus exponentially boosts damage when attacking opponents from behind, making this the perfect weapon for assassinations. edit: it got changed. These items must be within one rarity of each other (petty/common is fine, common/uncommon is fine, but petty/common/uncommon is not) but do not need to all be of the same type or material. Bolters are the first serious weapon, followed by. Originally posted by Labaar: I too don't get it how you get fighter control systems. Combats pretty basic, the only real issue are enemies resistant to your damage type. Power of majick fields is now used in order to drag stuff from a high distance to you! 7. But, I'm curious if theres another approach. Research gives a random normal weapon that bumps up in rarity (and level, if the research station is high enough), which might be good or bad. 5. 56 HP, 36 mass, and cost 5 avorion and 67$. Personally, I think they should have smaller ones available sooner (there’s really no reason not to have sized 0. ago. There are three types of Ammunition factory in the galaxy, and for all intents and purposes, type 1 and 2 are identical. Slower, less agile but far more damage. . In a turret factory you can produce turrets. user Two-Hands collection "N. Yes. 3. 0, here's the gist of my remaining gripes with the game. Guides for getting started in Avorion. It's getting ridiculous, if I'm honest. gamepedia. without double checking the math based on DPS, ROF, and cooldown. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. Been playing for a couple of years and never once used a coaxial weapon, because their stats were always crap. 0. Parts can be salvaged by turrets and are the same types of parts used to make the turret. knowing that the lovely big-but of the ship will ultimately create blinds spots. The guided torps should be limited to one or two types and have the same damage penalty that Independent Targeting turrets receive. In this guide you will learn all about the weapons system of Assassin’s Creed: Origins – tiers, leveling and upgrading, bonuses, curses and more! At any given time you can equip up to two melee weapons and two ranged weapons plus one shield. 5 km. 0. Wreckages can be created by the. 2. ) All args must be in this form: <arg_name>=<arg_value> Only 3 required arguments: Weapon Type, Rarity, Material; Arguments are matched using the fuzzy-string matching, so you only need to get relatively close to it to be sure Adds a fighter to the payers hanger. that_random_thing • 7 yr. The potential of an armor tank and a hull tank is interesting. Weapon Engineering Station. For sniping it is hard to beat a good array of hard hitting long range rail guns. The same thing holds on research for disrupters at least, mixed 5 disrupters and got a photon launcher. Rocket launchers. "Weapon:" instead of "armed," which is ambiguous (as armed can just mean "active" or "ready"), or "combat," which isn't bad but struggles in having a good comparison word ("non-combat turret" is wordy), describing what the turret is simplifies. The main points you see repeated tend to be the imprecise targeting (issues leading targets with some weapon types), the turrets returning to resting position by default while still in combat but without an active target (which causes problems with any turret that has a slow rotation speed), and the turrets inability to prioritize targets. 1 - update to Avorion 2. 9 Version 1. Some weapons have those fixed, ie. 11 Version 1. (set your Point Defense Chainguns to this mode) And one other type, which will automatically fire at enemies within range, unless you're aiming with the mouse. #4 The randomness of the weapons is silly, there should be a way to properly design whatever weapons you want. . According to. edit - hull penetration isn't normally on salvage lasers, which you probably already knew. There was a infotable (ingame?) where the. As were railguns or launchers. "Triple" etc. Bolters have slightly more range then Chainguns, although both can be found with +. Content titles and body; Content titles onlyExperiment A-7 (Shotgun) This shotgun is one of the best weapons in the game, and really packs a punch with massive damage, and a decent accuracy and fire rate. They have a distinctive look, with coloured, glowing spots. The [V. "Triple" etc. #2. Higher tech level = more crew = bigger size of the turret. Enemies will drop loot, resources, different weapons or ship upgrades. #2. A carrier with 6 squads of Endgame fighters are easily 10+ million avorion. Mods. Prowler class patrol ship 2-3 slots. com] (Chaingun, Bolter, Plasma, Laser, Cannon, Rocket Launcher, Tesla, Lightning, Railgun, Pulse) Unarmed [avorion. Weapons. Hi Modders and Developers, I tried to use the global variable WeaponTypes to determine the type of a Turret Weapon. Rarity: Rare. net forums. Don’t cheap out on armor, it’s already hilariously less. Crafts. Let's say I generate a Laser turret with damage of 5. Best Particle Beam Ship Weapon: Exterminator 95MeV Auto Helion Beam or PBO-175 Auto Helion Beam. 6 Ogonite; 3. This expansion brings the black market to Avorion. turretgenerator. . 0 Hotfixes - (Date: March 17th, 2020) - News: Version 1. Avorion eXtended - Starter Ships. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it. 5k onmicron railgun from a 100k firepower xsotan lol . 7 Avorion; 4 ReferencesIn Avorion, the only type of guns are rotatable turrets that follow the mouse. ++I haven't found anything close to rail guns effectiveness against hulls. This package contains commands for use of server administrators and general use of players. For a visual version of our list of best weapons, check out our infographic below!main navigation menu menu. It’s consistent across all weapon types, railguns are not special that way. 3) small spaceships. I know what most players will do is go to the very core and build like 30 turret factories to try and find their god tier weapons. Some weapons will even. Please see Weapon Mechanics for details on the basics of your hunter tools. 2 items. Any of my search term words; All of my search term words; Find results in. I was thinking about the game and the unbalance between some weapons. Found a tech 35 turret factory outside of the center. Elite: Dangerous, Star Citizen, and Starbound are probably your best bets out of the 31 options considered. Fighter Stats are directly related to the stats of the turret used. Unfortunately, once your ship becomes that big it becomes a chore to actually aim these weapons because rotation speeds are typically abysmal. Energy weapon coaxial mount size 4. A 1x1x0. Credit goes to the original mod author only I just fixed a part. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. 0 km range without modifiers. 99 Posts 27 Topics Last. Description. The DPS of the weapon is roughly 1/7th of the turret blueprint. They all have different arma. Black Markets are a feature introduced in the DLC: Black Market. #1. The radius is usually 10-50km Rate of fire is so so. The closer to the core you get, the higher the tech gets. 2. 0 now live! Hey everyone! These are the final patch notes for update 2. 7 Version 1. 3) Showing how to mod weapons for other modders. . So this option allows you to REDUCE the. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. Weapon cool down also does not seem to effect fighters as much. Fighter Factories are Factories that can be used to create your own Fighters. A higher rarity usually goes along with better modifiers. Factories closer to the center of the galaxy will give you better turrets, but usually also larger turrets. Extra cost multipliers based weapon range, damage type etc. Railgun. Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. First of all, i am a bit new to this game. Each "trait" has a 1 / X amount to give you that when you research, where X is the amount of items for each part. Yo, i can dupe items turrets really fast, its so simple. SquidNeko. I always put 1 coaxial weapon on my AI ships for this reason. Rocket launchers. Coaxial weapons seem counter-intuitive. gamepedia. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. The end results speak for themselves, currently in my playthrough I have killed the Worm and I have 6 different weapon types in my capital ship, all weapons were crafted in Ogonite space and I have dozens of researched purple, red and yellow Ogonite/Avorion weapons that are, for the most part, far from a DPS upgrade. Guides for getting started in Avorion. On top of it, weapon stats must be heavily normalized, where the weapon of the same type, rarity and turret sizes should have roughly the same stats, within 10% maybe. Turrets are used for combat or mining. 4) big spaceships. This is an addon of the Weapon Engineering mod that allows turrets to be modified from research stations. -what are the 3 best weapon types for manual aiming. Mixed turret types are mainly to help punch through harmonised shields - they can't be resistant to two types of damage at once. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. This page is meant to be a resource for modders. Research stations allow you to combine 3 to 5 items into a new item. 4. as long as it is not larger than the dimensions of the block's surface. Long range weapons include Cannon(longest), Railguns and Launchers. Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. I got a 5. cosmetic Stations like military outposts. So you actually don't know the alpha strike damage of a railgun, lightning gun, etc. R. Carry some cargo, be a gun platform, do some mining. I've never seen ionization or shield damage bonuses since the weapons rework that. Experiment A-7. . 6. Bolters - +hull damage standard. There is much, much more that has happened and as always the devil is in the details!Your original turret may have been 15K damage, but it was probably a 6-slot weapon. The closer to the core you get, the higher the tech gets. I'm trying to understand weapons in this game. I am sure. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. There does seem to be a cap to where tech level actually increases stats, looks to be in. Eleonora’s Poleblade, Marais Executioner Sword, Mohgwyn’s Sacred Spear, Morgott’s Cursed Sword, Rivers of Blood. Mining lasers drop at a much higher rate from mining ships. . Group 2 = cannon, range ~7km, bound to button 2. All large projectile weapons (size 6+) rate of fire reduced by 75% All large projectile weapons (size 6+) damage increased by 200% Can be run with weapon cooldown module, however cooldown does not necessarily affect a specifically reduced rate of fire, as the big guns are being prepped with overload shot in this regard. Maybe instead of building big and expensive stations in a sector in order to capture it, we could instead put down a comm satellite and a couple of weapons platforms combined with the occasional AI patrol and have those be a way of marking the. I've resorted to both Google and experimentation to find out what they do, but I only feel partly successful. Average 300 blocksJoin the Avorion Discord! Connect with other passionate players and talk about the latest news. Every Cargo Bay block consists of an empty room isolated by a mechanized 2. Those 3 (along with many other) styles would call for different weapon setups, which should also answer your other questions ;) Personally i like lasers (and to some extent salvaging lasers as well) for up close and personal. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. 5 and size 1 turrets regardless of tech level or position to center on map. Works for all turret types, but not for fixe. I’ll actually lower the DPS by lowering fire rate as it causes the weapon to overheat too quickly and I’d rarely need to fire such a weapon at that speed. Mining/Salvaging weapons are essential for their missions, and mining/salvaging. and one legendary i researched up from 25 of the ones i could make ( they were made and research as close to the core as i could find. I have some suggestions to make about the weapon system. Type of Build. Incredibly fun and lazy weaponry. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. Additional sector types v. Weapons. Either choice will be good against shields since both. Mods -The weapon and turret generator Lua file has changed in version 0. They will destroy most enemies in one or two volleys. For sniping it is hard to beat a good array of hard hitting long range rail guns. Information on different ships. Arsenal SRM/Lancer/Vauss Rifle: all pretty well balanced and interesting. Research is just a new random roll for items, the only thing the base items do is determine the rarity and weapon type. if you go for pvp there might be better weapons as rail guns stop at armored hulls. Sep 22, 2021 @ 12:11pm Then there is the other stats such as range, accuracy. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. Two ships with the same rating can be vastly different in difficulty due to weapon type. Bah. I managed to get the /inv turret part or the weapon spawning part of the the mod working again. Now, my suggestion is inspired from Halo. Can anyone add to it? Vicious Impaler - railgun with super (9000+ block) hull penetration Searching PDC - PDC with seeker shots Pulsing. There are two types, self-powered and no. I think there was a weapon sound in a very old version. The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets. Cargo Bay blocks are used to dedicate the storage spaces on your ships, mines and stations to store varied Goods. It is the most basic. 5 km range. 2 avorion exceptionals i had made. We could call this class "fixed" for the time being. They are particularly important for efficient trading and carrying components to Turret Factories. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. it's still too hard to find "common" turrets and modules, equipment dock should have a page with almost endless supply of common stuff. com] (Mining, Salvaging, Force, Repair)Avorion. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. I usually start with chainguns because of no choice. Now, the only things coming even close to 3k are chainguns and bolters (1k slot dps). Armour Hardener. DPS calculation for tooltips and simulation isn't perfect and has some big issues, but damage type and weapon count is at least consistent even if it's weird. A-Tier: Fire Staff, Great Axe, Sword and Shield, Void Gauntlet. I have come across a lot of different POV of weapons, armours and modules. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. this has been talked about and is planned. I always recommend building turrets. Note: this article is under construction and the information may be incomplete. Watching my cruisers and destroyers under AI piloting, they like to fly straight towards an enemy or group, stop, turn and face the enemy, fire while sitting still, and repeat. The first one is pretty self explanatory. As were railguns or launchers. Whether or not I use R-Salvagers depends on if my primary ship has a. After the player makes a first travel to another inhabited sector after the generation of the galaxy (or joining a server), the Adventurer will be encountered, who will tell the basics of Avorions lore and trigger the main quest of the game: "Reach the Center". Firstly, congratulations on a successful kickstarter, I look forward to the full game. Incredibly fun and lazy weaponry. 50 is a bit much but they do get bigger. My fleets for Avorion with all types of ships that you need. Those 3 (along with many other) styles would call for different weapon setups, which should also answer your other questions ;) Personally i like lasers (and to some extent salvaging lasers as well) for up close and personal. Long range weapons include Cannon(longest), Railguns and Launchers. You'd have to borrow from the part list the game already uses but that could slow down the OP spam of ridiculous fire power you can get from this. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half. Currently there are 4 types of weapons in the mod:-Heavy Turbo Laser = High damage on hull , very. List of artillery by country; List of individual weapons of the U. It has the same featureset as v 1. Railguns get up to maybe 400 on an exotic one, same with lasers. They use a massive gun called a Magnetic Accelerator Cannon. A player's Building Knowledge affects: Which tiers of building materials will be available in the block selection. I like the balance the game uses with weapons vs protection types. Cellar_Cat. Captains are a special type of crew member that provide unique bonuses to their ships, enable. Large weapons get a bonus to Weapon DPS/Slot (for example 2% a slot over minimum size). 5km; The efficiency of the weapon (for mining lasers). Each weapon. The player may use commodities to craft their own turrets at any factory. Have a look on the data about your ship while laying out its functions. they will be alot bigger in later builds form what i understand. Big Bang. Feels like a long shot, but honestly devs, we have been asking you folks and bringing this up for several years. Below is a list of every foundable mine. - can be intercepted like torpedoes via PDCs or direct fire. You need this gun ASAP. However, their individual HP has been increased substantially, and the damage they do has been boosted somewhat. . But, I'm curious if theres another approach. Rich stone, armor, armor reinforcement as ultra thin layer. 0. Originally posted by A Spicy Meatball: The one you want is the Avorion Commands Package by Aki on the Avorion. Ahem. Weapons are attached to turrets and are fired when the player presses the 'Fire' button. 05 thickness hull blocks over armor, if you want, but I don't think it has the same type of collision damage reduction. 1, playing it on and off for years now and still love it so far. Cannons with 3k dps were not uncommon in the Xanion area. " This g. Don’t cheap out on armor, it’s already hilariously less costly than every other block type. Entering into Avorion for this month’s Choose My Adventure column had me assuming a few things. You can still get some amazing turret with iron but it will never be as good as the high avorion turret. lua. There are very simple reasons for. They can be made of different material. Data assumes all goods are sold for their base prices in the sector the mine is founded in. ESCC Weapons: gives above weapons to enemies; now they are balanced! Hydra torpedoes: kind of a gimmick, but makes missile boats feel more impressive; works with 'Torpedo Auto Targeting', but not quite in the. ) Items (25) <Mod>Fake Turbolaser Set,patch v2. this 7 rail guns and one salvage laser gave me 13. Modifiers for individual weapon types follow: Chainguns - +hull damage randomly and (very rarely) shield penetration (aka ionization) a la pulse cannons. Sit back and relax and as we look at each turret weapon in the game with some fun music!!!I cover Chaingun, Bolter, Railgun, Tesla, Plasma, Lightning, Cannon. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser.